When it comes to pushing keys in Mythic plus to get our weekly vault. Spending too long getting keys done can be a pain for more casual fans.
In this guide, we’ll list the five easiest dungeons you can look out for if you want to push keys with friends or solo. It’s worth noting that dungeon difficulty scales wildly with different affixes combinations and as you reach the different affix key level thresholds (2,4,7,10). With that in mind, here are our picks for the easiest dungeons to look out for.
Mists of Tirna Scithe
MoTS has quickly become the easiest and most popular dungeon to push keys with during Shadowlands. In part due to its mostly static layout, which lacks too many variations from attempt to attempt. MoTS isn’t majorly impacted by any keys, with bosses being as hard as any other dungeon on Tyrannical weeks and mob packs being fairly forgiving otherwise.
Another critical aspect to the reason for MoTS being first on this list is that the dungeon lacks any scary moments. Most people will say that, if you can get past the first few pulls (prior to the first boss) you’ll be fine. The reality is that MoTS is very front-loaded, and lacks the level on consistent roadblocks that make certain dungeons much harder.
The only hurdle in MoTS comes from the Haze Maze. So if you’re worried about it or simply don’t trust PUG groups to deal with it correctly, look out for an addon or Weakaura to help you.
Halls of Atonement
Much like with MoTS, HOT has become a popular pick for those looking to push keys. HOT is a slightly different dungeon to MoTS, however, as the dungeon is incredibly front-loaded. By the time you approach the second boss, you’ll easily find yourself at over 85/90% mob progression. And you’ll need it, too. With just one room of mobs after the second boss. The aim is to be at 80% when engaging the second boss and you’ll be fine.
Other than that, it’s a pretty simple dungeon. Make sure everyone remains inside the circle on the first boss, stuns on the second, and soaks on the last. All in all, it’s a pretty simple dungeon. If you’re careful with pulls, make sure to handle the tricky gargoyle packs then you’ll have no trouble at all.
De Other Side
DoS was originally considered one of the harder dungeons — with some tricky add pulls and some really hard bosses this used to be one to fear. That said, DoS got a nerf which added two minutes to the timer; meaning many people who missed out will now not only finish the key (thanks to other nerfs) but time the key.
The dungeon is also non-linear, so it’s important to know what the plan is at the beginning. One important thing to note about mob percentage in DoS is that the Adenwield section (which ends with the bomb boss) is the one you’ll want to use to get your percentage. It would be advised to save this section for last just so that you can control the percentage better.
The last boss can be a tricky one on grievous, with the group splitting up to tackle a mini-boss. On higher keys maybe pair up or make sure to save some defensive cooldowns for this phase. Just so that you don’t end up stressing out your healer.
Spire of Ascension
Lastly, we have SoA. A slightly tougher ask than the above, SoA can have some tricky affix combinations but the main takeaway is that SoA is easy to handle with CC and interrupts. If you just run into mob packs gun-ho then you might run into some issues. With a careful approach and organized pulling of trash packs, you’ll be fine.
The only thing to be wary of is the trash before the final boss, Devos. The three angles should not be pulled together. Not only will they heal each other when one dies, but they’ll also cause immense AOE damage to your group. With a fairly lenient timer and easy to understand bosses SoA is one to look out for on your key hunting journey.
Check out our alternative Hardest Dungeons List here and see how to tackle those dungeons.
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