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- Tencent has committed $5M USD to the 2020 PUBG Mobile competitive ecosystem.
- PUBG Mobile is the first mobile game to surpass $1B in revenue.
- Three pro leagues to be added to the league structure.
Tencent announced a $5M commitment to its PUBG Mobile esports ecosystem, which will see three new leagues formed going into 2020 as part of a global restructuring of its competitive infrastructure. The announcement came on the heels of the Fall Split Global Finals that recently ended on Dec. 1.
2019 saw PUBG Mobile (coupled with the Chinese version, Peacekeeper Elite) players spend on average $140M a month on in-game transactions that includes character cosmetics and season passes that allow players to buy bulk cosmetics for the most current theme. PUBG Mobile is the first battle royale game to see $1B in revenue since its launch in March of 2018.
According to Newzoo, the mobile games market, which includes titles such as PUBG Mobile and Call of Duty Mobile, is set to hit the $68B mark by the end of 2019, which accounts for 46% of the global gaming market.
James Yang, director of PUBG Mobile, took to the stage and announced the details for the previously announced Southeast Asia Pro League, and that two additional leagues would be formed for the Americas and South Asia.
Changes to the ecosystem in 2020 will include a qualifier system that could see teams from individual countries make their way to the top league in the structure–known as the World League.
PUBG Mobile has been downloaded by over 600M players worldwide.
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