It’s come to light that the recently revealed Redfall from Arkane Austin may have been in development for some time, with work starting on the game as far back as 2017.
As spotted by Klobrille, Twitter user Timur222 found the information on the LinkedIn profile of former Senior Level Architect Francisco Cruz III. Though Cruz himself departed Arkane in 2018, his profile lists that he worked on the vampire shooter from August 2017, including very early work such as research and development, prototyping and incubation.
Redfall‘s reveal trailer, shown during the Xbox and Bethesda Showcase at E3, was certainly a polished affair. You’ll be able to go solo or team up with three other friends to take on hordes of deadly vampires. You’ll get to choose from a roster of four heroes, each with their own abilities.
Devinder Crousley is a described as “an internet-famous paranormal investigator, amateur cryptozoologist and aspiring inventor” who will be armed with weapons he’s made himself. Layla Ellison meanwhile studied biomedical engineering and has the use of telekinetic powers. Combat engineer Remi De Las Rosa is accompanied by her trusty robot sidekick Bribon, while Jacob Boyer is the sharpshooter of the group.
We’re looking forward to seeing more of the game and we’re very much excited to see some gameplay. Hopefully, we’ll be indulged soon enough. Redfall is currently scheduled for a Summer 2022 launch, exclusively for Xbox Series X|S and PC.
It looks like Arkane Studios Austin, an Xbox studio, started development/incubation on Redfall around August 2017.
If Redfall makes its Summer 2022 release, the game has been in development for 5+ years, full production obviously less than that. https://t.co/hfv3xwLxMx pic.twitter.com/mHDmy3CCpE
— Klobrille (@klobrille) June 25, 2021
on PC, Xbox Series S, Xbox Series X
Credit: Source link