What is up, Xbox fans! We are now less than a month away from launching Skater XL on Xbox One and we couldn’t be more excited! Today we are stoked to announce that community created content will be available in the full launch of Skater XL on July 28.
Three new maps created by Skater XL modding community members – ‘Streets’ by Jean-Olive, ‘Hudland Training Facility’ by Pactole, and the world debut of ‘Grant Skate Park’ by Theo – will be the first Skater XL community created content available on all platforms, including Xbox One. Each map has also been given additional visual enhancements by Easy Day’s art team in collaboration with the map creator.
Grant Skate Park by Theo
Grant Skate Park, created by modder turned Easy Day Studios team member Theo, is one of Chicago’s premier public skateparks. The three-acre waterfront park has a variety of terrain, including street and transition features with a focus on overall flow. Revealed here for the first time, Theo’s version of this real-life skate park holds true to its layout and design, while small tweaks have been added to optimize gameplay.
Streets by Jean Olive
‘Streets’ by prolific map creator Jean Olive is a mash up of street spots inspired by some of the best terrain in the skateboarding world. ‘Streets’ encompass several city blocks of skateable territory, from San Francisco-esque hills, to the unique skateable architecture of Spain. Players will recognize skate spots from Los Angeles and New York, as well as Jean Olive’s own creative designs.
Hűdland Training Facility by Pactole
An original creation by Pactole, ‘Hudland’ is every skater’s dream private skatepark. Packed full of street and transition features, Hudland is the perfect indoor place to hone your skills before taking them to the streets. Features include flatbars, stairs, hips, handrails, quarterpipes and more. The warehouse setting and overhead skylights give the map a unique look and feel, while the overall flow of the park will keep players perfecting lines for hours.
And the announcements aren’t even close to being done, so be sure to follow us on social media, and keep an eye out on the Xbox Wire for up to the minute information.
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