The Simpsons: Hit & Run producer Vlad Ceraldi said that a remaster or remake of the game could be on the cards, as stated in an interview with LADBible.
Back in 2003, Radical Entertainment’s The Simpsons: Hit & Run took the world by storm. Spoofing Grand Theft Auto and wreaking havoc to uncover an alien conspiracy in Springfield, the game sold over three million copies and formed the basis of countless driving careers. Now, its producer Vlad Ceraldi said that he’d love to see a remaster or a remake of the classic childhood game.
‘When you make something, sometimes you know you’ve made something special. This was one of the ones that we knew we hit the mark,’ Ceraldi expressed his pride when working on The Simpsons: Hit & Run. ‘We didn’t know it was going to sell as well as it did – we had high hopes, but it definitely hit its expectations.’ Currently, he is the director of development at Hothead Games so it’s down to the people that own the property as to whether the game could make a comeback.
‘I could see it on multiple different types of platforms as a remake or remaster. It would have to take the parties who are in charge of the property to want that to happen and someone out there to decide that they were going to go out and do it. But absolutely, it would be fun to explore those characters and that universe again, that work again,’ he explained. But, he said that the game has ‘stood the test of time’ and was accessible to any and all fans of The Simpsons.
Ceraldi also recalled a moment when he was interviewing a candidate for Hothead Games and they told him their favourite game was The Simpsons: Hit & Run. ‘How much joy they had when they opened it up on Christmas morning and put it in and they ended up playing it all Christmas. They’re telling this story and then say they were six-years-old,’ he joked. ‘It makes you feel old, but it was also interesting seeing this young new employee of our company, he’s starting his career.’
Apparently, the candidate didn’t know that Ceraldi was instrumental to the game’s development and it was coincidental that he brought it up, but congrats on the job anyhow. Bringing it back to the possibility of a remaster, Ceraldi clarified that these discussions have not been formalised yet. ‘It’s come up before in discussions but not seriously, usually at the pub, just talking about the idea of some of the magic that was captured and the potential ability to recapture it in a new way with a different audience, with a different generation of devices,’ he pointed out.
‘So there’s a lot more fidelity you can go for as far as content exploration than we were able to do in that particular era,’ he said. ‘There were a lot of references put into the game but we didn’t get everything. There’s a lot more things that could be done and that would be fascinating for sure.’ Here’s hoping those chats come out of the pub and into the boardroom, as plenty of people would love to see the game return.
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